171 lines
5.5 KiB
Python
171 lines
5.5 KiB
Python
#
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# Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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#
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# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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# property and proprietary rights in and to this material, related
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# documentation and any modifications thereto. Any use, reproduction,
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# disclosure or distribution of this material and related documentation
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# without an express license agreement from NVIDIA CORPORATION or
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# its affiliates is strictly prohibited.
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#
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# Standard Library
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from typing import Dict, List
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# Third Party
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import numpy as np
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from matplotlib import cm
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from omni.isaac.core import World
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from omni.isaac.core.materials import OmniPBR
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from omni.isaac.core.objects import cuboid
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from omni.isaac.core.robots import Robot
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from pxr import UsdPhysics
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# CuRobo
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from curobo.util.logger import log_warn
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from curobo.util.usd_helper import set_prim_transform
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ISAAC_SIM_23 = False
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try:
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# Third Party
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from omni.isaac.urdf import _urdf # isaacsim 2022.2
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except ImportError:
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# Third Party
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from omni.importer.urdf import _urdf # isaac sim 2023.1 or above
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ISAAC_SIM_23 = True
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# Standard Library
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from typing import Optional
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# Third Party
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from omni.isaac.core.utils.extensions import enable_extension
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# CuRobo
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from curobo.util_file import get_assets_path, get_filename, get_path_of_dir, join_path
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def add_extensions(simulation_app, headless_mode: Optional[str] = None):
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ext_list = [
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"omni.kit.asset_converter",
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"omni.kit.tool.asset_importer",
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"omni.isaac.asset_browser",
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]
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if headless_mode is not None:
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log_warn("Running in headless mode: " + headless_mode)
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ext_list += ["omni.kit.livestream." + headless_mode]
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[enable_extension(x) for x in ext_list]
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simulation_app.update()
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return True
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############################################################
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def add_robot_to_scene(
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robot_config: Dict,
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my_world: World,
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load_from_usd: bool = False,
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subroot: str = "",
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robot_name: str = "robot",
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position: np.array = np.array([0, 0, 0]),
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):
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urdf_interface = _urdf.acquire_urdf_interface()
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# Set the settings in the import config
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import_config = _urdf.ImportConfig()
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import_config.merge_fixed_joints = False
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import_config.convex_decomp = False
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import_config.fix_base = True
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import_config.make_default_prim = True
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import_config.self_collision = False
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import_config.create_physics_scene = True
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import_config.import_inertia_tensor = False
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import_config.default_drive_strength = 1047.19751
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import_config.default_position_drive_damping = 52.35988
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import_config.default_drive_type = _urdf.UrdfJointTargetType.JOINT_DRIVE_POSITION
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import_config.distance_scale = 1
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import_config.density = 0.0
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asset_path = get_assets_path()
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if (
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"external_asset_path" in robot_config["kinematics"]
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and robot_config["kinematics"]["external_asset_path"] is not None
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):
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asset_path = robot_config["kinematics"]["external_asset_path"]
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full_path = join_path(asset_path, robot_config["kinematics"]["urdf_path"])
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robot_path = get_path_of_dir(full_path)
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filename = get_filename(full_path)
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imported_robot = urdf_interface.parse_urdf(robot_path, filename, import_config)
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dest_path = subroot
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robot_path = urdf_interface.import_robot(
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robot_path,
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filename,
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imported_robot,
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import_config,
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dest_path,
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)
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base_link_name = robot_config["kinematics"]["base_link"]
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robot_p = Robot(
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prim_path=robot_path + "/" + base_link_name,
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name=robot_name,
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)
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robot_prim = robot_p.prim
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stage = robot_prim.GetStage()
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linkp = stage.GetPrimAtPath(robot_path)
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set_prim_transform(linkp, [position[0], position[1], position[2], 1, 0, 0, 0])
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robot = my_world.scene.add(robot_p)
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return robot, robot_path
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class VoxelManager:
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def __init__(
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self,
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num_voxels: int = 5000,
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size: float = 0.02,
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color: List[float] = [1, 1, 1],
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prefix_path: str = "/World/curobo/voxel_",
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material_path: str = "/World/looks/v_",
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) -> None:
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self.cuboid_list = []
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self.cuboid_material_list = []
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self.disable_idx = num_voxels
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for i in range(num_voxels):
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target_material = OmniPBR("/World/looks/v_" + str(i), color=np.ravel(color))
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cube = cuboid.VisualCuboid(
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prefix_path + str(i),
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position=np.array([0, 0, -10]),
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orientation=np.array([1, 0, 0, 0]),
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size=size,
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visual_material=target_material,
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)
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self.cuboid_list.append(cube)
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self.cuboid_material_list.append(target_material)
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cube.set_visibility(True)
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def update_voxels(self, voxel_position: np.ndarray, color_axis: int = 0):
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max_index = min(voxel_position.shape[0], len(self.cuboid_list))
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jet = cm.get_cmap("hot") # .reversed()
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z_val = voxel_position[:, 0]
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jet_colors = jet(z_val)
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for i in range(max_index):
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self.cuboid_list[i].set_visibility(True)
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self.cuboid_list[i].set_local_pose(translation=voxel_position[i])
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self.cuboid_material_list[i].set_color(jet_colors[i][:3])
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for i in range(max_index, len(self.cuboid_list)):
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self.cuboid_list[i].set_local_pose(translation=np.ravel([0, 0, -10.0]))
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# self.cuboid_list[i].set_visibility(False)
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def clear(self):
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for i in range(len(self.cuboid_list)):
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self.cuboid_list[i].set_local_pose(translation=np.ravel([0, 0, -10.0]))
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