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gen_data_curobo/tests/world_config_test.py
2024-08-05 21:52:45 -07:00

237 lines
7.1 KiB
Python

#
# Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
#
# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
# property and proprietary rights in and to this material, related
# documentation and any modifications thereto. Any use, reproduction,
# disclosure or distribution of this material and related documentation
# without an express license agreement from NVIDIA CORPORATION or
# its affiliates is strictly prohibited.
#
# Third Party
import torch
# CuRobo
from curobo.geom.sdf.world import (
CollisionQueryBuffer,
WorldCollisionConfig,
WorldPrimitiveCollision,
)
from curobo.geom.sdf.world_mesh import WorldMeshCollision
from curobo.geom.types import Capsule, Cuboid, Cylinder, Mesh, Sphere, WorldConfig
from curobo.types.base import TensorDeviceType
from curobo.types.math import Pose
from curobo.util_file import get_assets_path, join_path
def test_world_modify():
tensor_args = TensorDeviceType()
obstacle_1 = Cuboid(
name="cube_1",
pose=[0.0, 0.0, 0.0, 0.043, -0.471, 0.284, 0.834],
dims=[0.2, 1.0, 0.2],
color=[0.8, 0.0, 0.0, 1.0],
)
mesh_file = join_path(get_assets_path(), "scene/nvblox/srl_ur10_bins.obj")
obstacle_2 = Mesh(
name="mesh_1",
pose=[0.0, 2, 0.5, 0.043, -0.471, 0.284, 0.834],
file_path=mesh_file,
scale=[0.5, 0.5, 0.5],
)
obstacle_3 = Capsule(
name="capsule",
radius=0.2,
base=[0, 0, 0],
tip=[0, 0, 0.5],
pose=[0.0, 5, 0.0, 0.043, -0.471, 0.284, 0.834],
# pose=[0.0, 5, 0.0, 1,0,0,0],
color=[0, 1.0, 0, 1.0],
)
obstacle_4 = Cylinder(
name="cylinder_1",
radius=0.2,
height=0.5,
pose=[0.0, 6, 0.0, 0.043, -0.471, 0.284, 0.834],
color=[0, 1.0, 0, 1.0],
)
obstacle_5 = Sphere(
name="sphere_1",
radius=0.2,
pose=[0.0, 7, 0.0, 0.043, -0.471, 0.284, 0.834],
color=[0, 1.0, 0, 1.0],
)
world_model = WorldConfig(
mesh=[obstacle_2],
cuboid=[obstacle_1],
capsule=[obstacle_3],
cylinder=[obstacle_4],
sphere=[obstacle_5],
)
world_model.randomize_color(r=[0.2, 0.7], g=[0.4, 0.8], b=[0.0, 0.4])
collision_support_world = WorldConfig.create_collision_support_world(world_model)
world_collision_config = WorldCollisionConfig(tensor_args, world_model=collision_support_world)
world_ccheck = WorldMeshCollision(world_collision_config)
world_ccheck.enable_obstacle("sphere_1", False)
w_pose = Pose.from_list([0, 0, 1, 1, 0, 0, 0], tensor_args)
world_ccheck.update_obstacle_pose(name="cylinder_1", w_obj_pose=w_pose)
x_sph = torch.as_tensor(
[[0.0, 0.0, 0.0, 0.1], [10.0, 0.0, 0.0, 0.1], [0.01, 0.01, 0.0, 0.1]],
**(tensor_args.as_torch_dict())
).view(1, 1, -1, 4)
# create buffers:
query_buffer = CollisionQueryBuffer.initialize_from_shape(
x_sph.shape, tensor_args, world_ccheck.collision_types
)
act_distance = tensor_args.to_device([0.0])
weight = tensor_args.to_device([1])
d_sph = world_ccheck.get_sphere_distance(x_sph, query_buffer, weight, act_distance).view(-1)
assert d_sph[0] >= 0.2
assert d_sph[1] == 0.0
assert d_sph[2] >= 0.19
world_ccheck.update_obstacle_pose("cube_1", Pose.from_list([1, 0, 0, 1, 0, 0, 0], tensor_args))
d_sph = world_ccheck.get_sphere_distance(x_sph, query_buffer, weight, act_distance).view(-1)
assert torch.sum(d_sph) == 0.0
x_sph[0, 0, 0, 1] = 5.0
x_sph[0, 0, 0, 3] = 0.2
d_sph = world_ccheck.get_sphere_distance(x_sph, query_buffer, weight, act_distance).view(-1)
assert d_sph[0] >= 0.35
def test_batch_collision():
tensor_args = TensorDeviceType()
world_config_1 = WorldConfig(
cuboid=[
Cuboid(
name="cube_env_1",
pose=[0.0, 0.0, 0.0, 1.0, 0, 0, 0],
dims=[0.2, 1.0, 0.2],
color=[0.8, 0.0, 0.0, 1.0],
)
]
)
world_config_2 = WorldConfig(
cuboid=[
Cuboid(
name="cube_env_2",
pose=[0.0, 0.0, 1.0, 1, 0, 0, 0],
dims=[0.2, 1.0, 0.2],
color=[0.8, 0.0, 0.0, 1.0],
)
]
)
world_coll_config = WorldCollisionConfig(
tensor_args, world_model=[world_config_1, world_config_2]
)
world_ccheck = WorldPrimitiveCollision(world_coll_config)
x_sph = torch.zeros((2, 1, 1, 4), device=tensor_args.device, dtype=tensor_args.dtype)
x_sph[..., 3] = 0.1
query_buffer = CollisionQueryBuffer.initialize_from_shape(
x_sph.shape, tensor_args, world_ccheck.collision_types
)
act_distance = tensor_args.to_device([0.0])
weight = tensor_args.to_device([1])
d = world_ccheck.get_sphere_distance(
x_sph,
query_buffer,
weight,
act_distance,
)
assert d[0] == 0.2 and d[1] == 0.2
env_query_idx = torch.zeros((x_sph.shape[0]), device=tensor_args.device, dtype=torch.int32)
env_query_idx[1] = 1
d = world_ccheck.get_sphere_distance(
x_sph, query_buffer, weight, act_distance, env_query_idx=env_query_idx
)
assert d[0] == 0.2 and d[1] == 0.0
def test_world_modify_cpu():
tensor_args = TensorDeviceType()
obstacle_1 = Cuboid(
name="cube_1",
pose=[0.0, 0.0, 0.0, 0.043, -0.471, 0.284, 0.834],
dims=[0.2, 1.0, 0.2],
color=[0.8, 0.0, 0.0, 1.0],
)
mesh_file = join_path(get_assets_path(), "scene/nvblox/srl_ur10_bins.obj")
obstacle_2 = Mesh(
name="mesh_1",
pose=[0.0, 2, 0.5, 0.043, -0.471, 0.284, 0.834],
file_path=mesh_file,
scale=[0.5, 0.5, 0.5],
)
obstacle_3 = Capsule(
name="capsule",
radius=0.2,
base=[0, 0, 0],
tip=[0, 0, 0.5],
pose=[0.0, 5, 0.0, 0.043, -0.471, 0.284, 0.834],
# pose=[0.0, 5, 0.0, 1,0,0,0],
color=[0, 1.0, 0, 1.0],
)
obstacle_4 = Cylinder(
name="cylinder_1",
radius=0.2,
height=0.5,
pose=[0.0, 6, 0.0, 0.043, -0.471, 0.284, 0.834],
color=[0, 1.0, 0, 1.0],
)
obstacle_5 = Sphere(
name="sphere_1",
radius=0.2,
pose=[0.0, 7, 0.0, 0.043, -0.471, 0.284, 0.834],
color=[0, 1.0, 0, 1.0],
)
world_model = WorldConfig(
mesh=[obstacle_2],
cuboid=[obstacle_1],
capsule=[obstacle_3],
cylinder=[obstacle_4],
sphere=[obstacle_5],
)
world_model.randomize_color(r=[0.2, 0.7], g=[0.4, 0.8], b=[0.0, 0.4])
collision_support_world = WorldConfig.create_collision_support_world(world_model)
world_collision_config = WorldCollisionConfig(tensor_args, world_model=collision_support_world)
world_ccheck = WorldMeshCollision(world_collision_config)
world_ccheck.enable_obstacle("sphere_1", False)
w_pose = Pose.from_list([0, 0, 1, 1, 0, 0, 0], tensor_args)
world_ccheck.update_obstacle_pose(
name="cylinder_1", w_obj_pose=w_pose, update_cpu_reference=True
)
assert world_ccheck.world_model.get_obstacle("cylinder_1").pose[2] == 1