## ## Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved. ## ## NVIDIA CORPORATION, its affiliates and licensors retain all intellectual ## property and proprietary rights in and to this material, related ## documentation and any modifications thereto. Any use, reproduction, ## disclosure or distribution of this material and related documentation ## without an express license agreement from NVIDIA CORPORATION or ## its affiliates is strictly prohibited. ## model: horizon: 1 state_filter_cfg: filter_coeff: position: 1.0 velocity: 1.0 acceleration: 0.0 enable: False dt_traj_params: base_dt: 0.02 base_ratio: 1.0 max_dt: 0.25 vel_scale: 1.0 control_space: 'POSITION' teleport_mode: True cost: pose_cfg: vec_weight: [1.0, 1.0, 1.0, 1.0, 1.0, 1.0] #weight: [100, 500, 10, 20] weight: [500, 5000, 30, 30] vec_convergence: [0.00, 0.000] terminal: False use_metric: True cspace_cfg: weight: 0.000 bound_cfg: weight: 50.0 activation_distance: [0.1] null_space_weight: [1.0] primitive_collision_cfg: weight: 1000.0 use_sweep: False classify: False activation_distance: 0.025 self_collision_cfg: weight: 1000.0 classify: False lbfgs: n_iters: 80 #60 inner_iters: 20 cold_start_n_iters: 80 min_iters: 20 line_search_scale: [0.01, 0.3, 0.7, 1.0] #[0.01,0.4, 0.9, 1.0] # # fixed_iters: True cost_convergence: 1e-7 cost_delta_threshold: 1e-6 #0.0001 cost_relative_threshold: 1.0 epsilon: 0.01 # used only in stable_mode history: 4 horizon: 1 use_cuda_graph: True n_envs: 1 store_debug: False use_cuda_kernel: True stable_mode: True line_search_type: "approx_wolfe" #"wolfe" use_cuda_line_search_kernel: True use_cuda_update_best_kernel: True sync_cuda_time: True step_scale: 1.0 use_coo_sparse: True last_best: 10 debug_info: visual_traj : null #'ee_pos_seq'