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This commit is contained in:
Balakumar Sundaralingam
2023-10-26 04:17:19 -07:00
commit 07e6ccfc91
287 changed files with 70659 additions and 0 deletions

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##
## Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
##
## NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
## property and proprietary rights in and to this material, related
## documentation and any modifications thereto. Any use, reproduction,
## disclosure or distribution of this material and related documentation
## without an express license agreement from NVIDIA CORPORATION or
## its affiliates is strictly prohibited.
##
world_collision_checker_cfg:
cache: null #{"cube": 41, "capsule": 0, "sphere": 0}
checker_type: "PRIMITIVE" # ["PRIMITIVE", "BLOX", "MESH"]
max_distance: 0.1
cost:
pose_cfg:
vec_weight: [1.0, 1.0, 1.0, 1.0, 1.0, 1.0]
weight: [0.0, 0.0]
vec_convergence: [0.0, 0.00] # orientation, position
terminal: False
bound_cfg:
weight: 000.0
activation_distance: [0.0,0.0,0.0,0.0]
constraint:
primitive_collision_cfg:
weight: 2000.0
use_sweep: False
classify: True
self_collision_cfg:
weight: 1000.0
classify: True
bound_cfg:
weight: [5000.0, 5000.0, 5000.0,5000.0]
activation_distance: [0.0,0.0,0.0,0.0] # for position, velocity, acceleration and jerk
convergence:
pose_cfg:
vec_weight: [1.0, 1.0, 1.0, 1.0, 1.0, 1.0]
weight: [1.0, 1.0]
vec_convergence: [0.0, 0.00] # orientation, position
terminal: False
cspace_cfg:
weight: 1.0
terminal: True
run_weight: 1.0
null_space_cfg:
weight: 1.0
terminal: True
run_weight: 1.0