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Balakumar Sundaralingam
2023-10-26 04:17:19 -07:00
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#
# Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
#
# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
# property and proprietary rights in and to this material, related
# documentation and any modifications thereto. Any use, reproduction,
# disclosure or distribution of this material and related documentation
# without an express license agreement from NVIDIA CORPORATION or
# its affiliates is strictly prohibited.
#
# CuRobo
from curobo.geom.types import Capsule, Cuboid, Cylinder, Mesh, Sphere, WorldConfig
from curobo.util_file import get_assets_path, join_path
def approximate_geometry():
# CuRobo
from curobo.geom.sphere_fit import SphereFitType
from curobo.geom.types import Capsule, WorldConfig
obstacle_capsule = Capsule(
name="capsule",
radius=0.2,
base=[0, 0, 0],
tip=[0, 0, 0.5],
pose=[0.0, 5, 0.0, 0.043, -0.471, 0.284, 0.834],
color=[0, 1.0, 0, 1.0],
)
sph = obstacle_capsule.get_bounding_spheres(
500, 0.005, SphereFitType.VOXEL_VOLUME_SAMPLE_SURFACE
)
WorldConfig(sphere=sph).save_world_as_mesh("bounding_spheres.obj")
WorldConfig(capsule=[obstacle_capsule]).save_world_as_mesh("capsule.obj")
def doc_example():
# describe a cuboid obstacle
obstacle_1 = Cuboid(
name="cube_1",
pose=[0.0, 0.0, 0.0, 0.043, -0.471, 0.284, 0.834],
dims=[0.2, 1.0, 0.2],
color=[0.8, 0.0, 0.0, 1.0],
)
# describe a mesh obstacle
# import a mesh file:
mesh_file = join_path(get_assets_path(), "scene/nvblox/srl_ur10_bins.obj")
obstacle_2 = Mesh(
name="mesh_1",
pose=[0.0, 2, 0.5, 0.043, -0.471, 0.284, 0.834],
file_path=mesh_file,
scale=[0.5, 0.5, 0.5],
)
obstacle_3 = Capsule(
name="capsule",
radius=0.2,
base=[0, 0, 0],
tip=[0, 0, 0.5],
pose=[0.0, 5, 0.0, 0.043, -0.471, 0.284, 0.834],
color=[0, 1.0, 0, 1.0],
)
obstacle_4 = Cylinder(
name="cylinder_1",
radius=0.2,
height=0.5,
pose=[0.0, 6, 0.0, 0.043, -0.471, 0.284, 0.834],
color=[0, 1.0, 0, 1.0],
)
obstacle_5 = Sphere(
name="sphere_1",
radius=0.2,
pose=[0.0, 7, 0.0, 0.043, -0.471, 0.284, 0.834],
color=[0, 1.0, 0, 1.0],
)
world_model = WorldConfig(
mesh=[obstacle_2],
cuboid=[obstacle_1],
capsule=[obstacle_3],
cylinder=[obstacle_4],
sphere=[obstacle_5],
)
world_model.randomize_color(r=[0.2, 0.7], g=[0.4, 0.8], b=[0.0, 0.4])
file_path = "debug_mesh.obj"
world_model.save_world_as_mesh(file_path)
cuboid_world = WorldConfig.create_obb_world(world_model)
cuboid_world.save_world_as_mesh("debug_cuboid_mesh.obj")
collision_support_world = WorldConfig.create_collision_support_world(world_model)
collision_support_world.save_world_as_mesh("debug_collision_mesh.obj")
if __name__ == "__main__":
approximate_geometry()